![]() So combining those aspects, while it wasn't like I could directly translate it over on some elements, I was able to take the fact that I know how to make a great sword or a long sword work against a certain monster and translate that into ‘Okay, well, the dead eye suit, how's that gonna work and will players want to use these skills against these dinosaurs in these situations?’. "Action, in general, I think is definitely one of Capcom’s strong points and one of our main legacies. While there's a massive difference in the number of enemies involved between Monster Hunter versus this game, the experience of designing a game with multiple roles was already very much there in the DNA of Monster Hunter. “I'm sure you know if you've played the series, there are 14 different weapon types, and they each have their moment to shine depending on which monster you're playing against. I was curious if this experience has helped with the creation of Exoprimal, something Hiraoka confirmed. Indeed, both the director Takuro Hiraoka and technical director Kazuki Abe have worked on multiple titles in the series, including Generations Ultimate, World's Iceborne expansion pack and Frontier Online. Still, the team seems in a strong position to achieve that goal, consisting of multiple Monster Hunter alumni. “Do these things that Capcom hasn't been known for in the past, and do them our way so that we have a basis to move forward and expand into future projects with similar technologies and similar strategies.” “Aside from the game concept, this title is kind of a challenge for ourselves to take on and to tackle elements of game design, such as running a game as a service, running our own servers, to enable cross-play across platforms and that kind of thing” says Kazuki Abe. But in a recent interview with Famitsu ( thanks Siliconera), Capcom president Haruhiro Tsujimoto described Exoprimal as a “touchstone” for how the company will approach games as a service moving forward, implying the game has ramifications beyond a one-off release about hitting raptors with a big sword. But Exoprimal is being pitched as a more traditional live-service release, complete with seasonal updates, time-limited content and a premium battle pass.ĭespite their prevalence, it’s a type of multiplayer game Capcom have yet to truly explore (outside of last year’s naff Resident Evil spinoff Re:Verse). ![]() As the publisher of both Monster Hunter and Street Fighter, games that are frequently updated beyond their initial release, they are well equipped to ensure their titles are given long and healthy life spans. A novel concept, I agree.Įven if you ignore its hordes of mutated dinosaurs, expressive mech suits and sinister AI announcer, Exoprimal is an unusual proposition for Capcom. Watch on YouTube Alongside my preview last year, I also made this nifty video where I read my article out loud and put some video footage of the game in the background. Alongside a fresh opportunity to check out the game, I hopped onto a Zoom call with Exoprimal’s director Takuro Hiraoka, technical director Kazuki Abe and art director Takuro Fuse. ![]() ![]() It was my delight, then, to be given the opportunity to sit down with key members of the game’s development team to discuss Exoprimal’s inspirations, its inevitable comparisons to Dino Crisis and how Capcom plans to use it as a template for their live-service games moving forward. I have renamed the cat “Sniper Neosaur”, and I am disappointed that she has yet to emerge from a gooey purple orb. My tax return was voided because I drew a big stegosaurus on it. “From what I've played, it blends PvE and PvP gameplay into a single multiplayer mode that feels very unique and hugely entertaining”. “I’m really excited to play Exoprimal” I’ll say to colleagues, unprompted, in important meetings unrelated to anything prehistoric in nature. ![]() In the nine months since I took command of a T-Rex and did a sick backflip, my life has not known peace. Last july I was given the opportunity to play an early beta for Exoprimal, Capcom’s upcoming multiplayer shooter that pits you and a bunch of your mech suit-wearing buddies against unstoppable raptor hordes. ![]()
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